Although Death Stranding was nothing if not divisive, I was very much on the side of those who loved it. The debut title from the newly independent Kojima Productions had its flaws, of course, and I wouldn’t take issue with Andrew’s review headline that called it both “breathtaking and boring.” But in totality, the experience really landed for me. There truly isn’t anything like it, and it’s rare to see such an expensive project with such an uncompromising vision.

That feeling has only grown stronger during my time with the PC version, which is set for release tomorrow. Death Stranding is a game that benefits from a second playthrough, as I’m learning, and it helps that it runs a lot better on my PC than it did on my PS4 Pro.

The PC I’ve…

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